The Hollow Earth
The tavellers that were on their way to to Whitechapel
- Father/daughter ride together on a single, tired-looking grey horse (Eli and Joelle, 50 and 5). heading to Whitechapel to meet with members of his family after Ellie’s mother died.
- Tomek’s Curios and Haberdashery: a merchant named Tomek drives a covered wagon that’a packed with trinkets like a jammed flea market. Lots for sale and even more to look at by only 10 things are of any value. Of note are some basic weapons, 2 healing potions (1d4hp), and almost any type of clothes the players could want. Completely out of place in his musty wagon are 3 football-sized geode rocks that sparkle with clear and white crystals that he is delivering to a man beyond Whitechapel.
- 2 clerics (known only as “Brother”) are heading East to monastery north of Whitechapel to continue their studies. They are level 2 clerics who are able to cast healing spells on folks if need be (twice each, heals 1d6hp).
- 1 woman and her 3 triplet sons in a wagon. The boys have been super helpful to Captain Hogar, helping him water and rub down horses at the end of the day, fix problems with the wagons, act as guards on the trip, etc. The rumour is that when the boys were born, the father was out working the fields. When he came back to check on her, he died on the spot after seeing 3 new mouths to feed. Their names are Sal and her boys’ names are Tim, Tom and Nobby.
- Captain Hogar is the leader of the caravan and rides his own horse. He will be the player’s main point of contact and tell them everything they need to know about the travellers. Well, everything he knows about the travellers.
- There is a fellow who introduces himself as Lord Brynn Anchester of Clearwater’s 17th Ward. He dresses in very fine clothes. He’s somewhat overweight and talks with a loud, overbearing voice. He is not a fighter in any way and will definitely rub the players the wrong way if they approach him harshly. He treats others below him exceptionally well. He has a fancy personal closed-coach and a driver named Kelly who never says anything. If the players were do any favours for him, he will certainly repay them later. He is on his way to Whitechapel and then onward to Orem on the coast where he’ll catch a boat and travel to his home near Jarek in Clearwater.
- There is also an old woman traveling with them named Glinn. Glinn is described by Captain Hogar as being “strange”. She has long white hair that’s always under her hood. From the edge of her cape there dangles a bunch of bird skulls and tiny, fine bones. When spoken to, she speaks in tongues and doesn’t look at the player.